https://blendogames.com/news/post/2026-09-14-eventcam/
During development of Skin Deep, we received playtest feedback that the gameplay’s cause and effect was sometimes unclear. Why did that explosion just happen? Why did the airlock decompress just now? How did this enemy get destroyed? This is partly due to how objects all “touch” each other in various ways – some objects create flammable gas clouds; any object can bump into and interact with buttons/levers/valves; a bullet hitting a metal surface will create an errant spark; etc etc. Some of the items in Skin Deep Because objects all interact with one another, this creates situations wh
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During development of Skin Deep, we received playtest feedback that the gameplay’s cause and effect was sometimes unclear. Why did that explosion just happen? Why did the airlock decompress just now? How did this enemy get destroyed? This is partly due to how objects all “touch” each other in various ways – some objects create flammable gas clouds; any object can bump into and interact with buttons/levers/valves; a bullet hitting a metal surface will create an errant spark; etc etc. Some of the items in Skin Deep Because objects all interact with one another, this creates situations wh
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Categories: General [c1]