Steve Gaynor discusses his work on Gone Home, Bioshock 2, and Duke3D. He is known for designing hell prisons in these games. The interview covers his creative process and game development experiences.
https://blendogames.com/news/post/2013-12-09-extended-memory-steve-gaynor/
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#games #design #bioshock #gonehome
https://blendogames.com/news/post/2013-12-09-extended-memory-steve-gaynor/
Image:

#games #design #bioshock #gonehome
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