A 1997-98 Doom II map features a narrative-driven door with a malfunctioning switch. The player must manually lift the door to progress. Created on an ancient 486DX computer, it reflects early game development experimentation.
https://blendogames.com/news/post/2011-04-06-primordial-soup/
Image:
Image:
Image:
#doom #game #mapping #narrative
https://blendogames.com/news/post/2011-04-06-primordial-soup/
Image:

Image:

Image:

#doom #game #mapping #narrative
Views: 2
Categories: Articles & Guides [c4], Projects & Resources [c5]